||| Facades and frontage

HDART

Facades and frontage with an emphasis on lines and a/symmetry.

The foundations of my photographic artworks are firmly embedded in a world of colour, line, and shape. I take inspiration from film, off-beat scores, graphic novels, ancient history, streams of consciousness, empathy, humanity, and solitude. Associated texts have always helped to place my images mentally, with texts taken from my travel journals, personal observations, historical references, personal artistic interpretations, and even the occasional quotation. Check out a small selection of my work below. Caveat – if you’re new to HDR then it’s worth taking a minute or two to read the footer content.

High Dynamic Range as a process is the merging of multiple images taken at the same moment (okay, a few milliseconds apart), usually at the same aperture but at different shutter speeds. The result is that single moment represented through a combined set of different exposures. Now we afford the viewer a glimpse of that moment rendered with a higher dynamic light range; the shadows now exhibit detail where before there was deep black, and the highlights are now less blinding, allowing us to see detail and texture where there was nothing but white. Your phone probably has an HDR mode, try it out. Now interweave this technical wizardry with the power of memory, imagination, and passion and the artist in us can begin to recreate that moment the way we saw it with our mind’s eye. HDR images can resemble traditional photographs if conservatively processed, allowing professionals in, say, architectural photography to produce images with superior lighting, but push that processing further and we begin to create distinctly artistic works where the visual boundaries between the traditional photograph and unique artwork become blurred. Unlike traditional photography, my HDaRt does not consider sharpness as a primary goal, it’s nice to have but not essential. Instead, I concentrate on colour, shape, and linework to visualise a piece, often limiting the field of view to a flat 2D plain, forcing the viewer to accept what is in front of them with little discourse.

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